![]() ![]() ![]() On each level, horrific experiments have been conducted crossing morally reprehensible lines, each level showing how much Kirin has achieved by not showing mercy or empathy. In the final showdown, we stand on the multiple levels of Jindosh’s elaborate laboratory. The deeper you get in the mansion the more personal the spaces become as they transform into small workshops and bedrooms where more is revealed about Kirin’s eg maniac psyche. He sees you as a rat and no match for his intellect, but through your cunning or brute naked force it is possible to find holes in Kirin’s perfect trap. The developers are telling you that the house is a representation of Kirin Jindosh’s brilliant but damaged mind and as a brilliant man his defence is a fiendish puzzle which he thinks you are incapable of solving. The maze metaphor is made literal when you find your friend Anton in an adult-sized rats’ maze which you can look down upon and pick your path through before plunging in, which to me is a stroke of genius. From here you can see the hidden parts of the mansion jigsaw and scuttle about emerging from the backstage area into the light to drug and drag guards into the darkness with you. And as the rooms transform it is possible to jump into the wall space and see the inner workings of the mansion. You can follow the obstacle strewn path that Jindosh sets you, slaughtering all before you as you go if that’s your thing, but in Dishonored stealth is usually always the richer option. ![]() As always with Dishonored it is possible to complete the game anyway you want. ![]()
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